Material Artist | Seedworld
We are seeking for experienced Shader Artist to work on one of the biggest Metaverse projects ever Seedworld on Unreal 5.2+. As a material/shader artist you will deploy your excellent understanding of Unreal and usual artist softwares (Substance Painter, Designer, Zbrush, etc) to create and optimize shaders for assets and landscape for Seedworld.
Responsibilities:To work closely with the Art Department team to develop shaders for assets and landscape as part of the vital look development phase.Shader development should match the artistic style of Seedworld.Shader and procedural textures development will be based on reference artwork, paint overs and look development target imagery under the Art Director supervision.To help create quality shaders for human characters as well as fantasy that match the Art Director’s expectation.Apply knowledge of shader optimization for memory and frame rate budgets.Work with Art Directors, Technical Artists and Deve
Apply now and work remotely at Seedify